Current version is 1.5
Download:
You can download it here on Guru3D’s mirrors, or on dropcanvas.
On Dropcanvas you can also find versions of my shaders that will work with Media Player Classic so you can use them to improve movie watching as well.
I’ll be posting new releases here and you can discuss SweetFX and share settings here too (use the code tag and optionally the spoiler tag when posting settings).
We are also very happy to see your screenshots but try not to post full size screenshots as they break the forum format. Post images no wider than 1024 pixels that link to the full size screenshots instead. If you post a lot you may also consider using the spoiler tag.
What is it?
So in case you’re new to SweetFX Shader Suite (or just SweetFX), it’s a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to all games including this new game where you can get bonanza free spins as a new player.
You may have tried another shader injection mod before, like InjectFXAA, InjectSMAA or FXAAtool. SweetFX improves upon all of these.
You can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more.
It’s meant to allow you to improve the look of your games and change the look and mood of it to your liking.
If you use SMAA antialiasing instead of MSAA or an even more expensive antialaliasing technique you can also make the game run faster (than with MSAA). If you want to try other fun games, play hyper burst at wizard slots.
Effects included:
- SMAA Anti-aliasing : Anti-aliases the image using the SMAA technique
- Cartoon : Creates an outline-effect that makes the image look more cartoonish.
- Advanced CRT : Mimics the look of an old arcade CRT display.
- LumaSharpen : Sharpens the image, making details easier to see
- Bloom : Makes strong lights bleed their light into their surroundings
- HDR : Mimics an HDR tonemapped look
- Technicolor : Makes the image look like it was processed using a three-strip Technicolor process.
- Cineon DPX : Makes the image look like it was converted from film to Cineon DPX. Can be used to create a “sunny” look.
- Monochrome : Removes colors from the image so it appears as if shot on black and white film.
- Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
- Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
- Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
- Curves : Contrast adjustments using S-curves.
- Sepia : Sepia tones the image.
- Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens.
- Dither : Applies dithering to simulate more colors than your monitor can display.
- Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes.
- Splitscreen : Enables the before-and-after splitscreen comparison mode.
It works with all 32bit DirectX 9 , 10 and 11 games (and many applications).
Compatibility
It works with all graphics cards as long as they support at least shader model 3. That’s all cards produced after 2002 (give or take).
It does not work with 64bit game executables yet, however 64bit support should be coming in the near future – so far use the 32bit version of your game if it gives you a choice between 32 and 64bit.
It should work on Windows 2000 and newer, both 32bit and 64bit. So far tested working on WinXP , Vista , Win7 and Windows 8.
It may work on Linux using Wine – please report your findings.
It does not work well with most programs that overlay an image onto the game. It has a workaround for the Steam overlay so that will work, and you can make overlays based on Rivatuner OSD work as well with a compability setting in those overlays , but other overlays may prevent SweetFX from making changes to the image or outright crash the game – turn those off.
Changelog
Version 1.4
- Adds the Border shader as a workaround for the bright screenedge forcing certain AA modes can cause
- Adds the Cartoon shader that can make the image look more cartoonish
- Adds the Advanced CRT shader that can mimic the look of an old arcade CRT display
- Adds the Monochrome shader that removes the colors
- Adds the FXAA shader as an alternative to SMAA for the few people that still prefer it. (only in DX9 for now though)
- Improved the Curves shader so it can now apply contrast to Chroma as well as Luma (as before) or both
- Improved the performance of formula 5 in the Curves shader (the simplified Catmull-rom spline)
- Improved the Dither shader with the option to use Random Dithering.
- Improved the Dither shader so now uses a subpixel dithering pattern. (Both when using Random or Ordered Dithering)
- Lowered the default SMAA threshold to 0.10 so fewer aliased lines escape processing.
- Fixed a bug where dark areas could on occasion appear when HDR and Lumasharpen where both activated at the same time.
- The alpha channel is now cleared before outputting the image to prevent it messing with screenshots converted to png.
- The SweetFX settings file now include a description field to help keep track of which version the settings are for.
- Improved the Vignette shader to allow you to create oval shaped vignettes.
- Curves_formula 2 is now the default Curves formula.
- Includes some notes on how you can make custom shaders